The Houses

The Ashvane

The Unbound

The Ashvane sigil: a fragment of stone armor, its cracked surface glowing with molten crimson light

Anarchic and impatient, the Ashvane have no use for the old order and even less patience for anyone still defending it. Every generation, someone predicts the Ashvane will finally break the balance for good. So far, the balance has held. So far.

Blood Gifts
The Refusal Major Blood Gift

The harder something tries to control, cage, or break an Ashvane, the harder they become to actually hurt, pain and defiance feeding each other in their blood. It only holds as long as they're still fighting it: the moment they stop resisting, so does the toughness. Cost: like every Major Blood Gift, it draws a small, often unnoticed toll on their own vitality, and leaves them hungrier sooner than they otherwise would be.

The Severing Minor Blood Gift

Can break supernatural bindings on someone else, a Dominion decree, a blood bond, another House's hold on a person. Cost: the backlash of breaking it transfers into them.

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