The Houses

The Gifted

The Foreseen

The Gifted sigil: a cracked hourglass with sand frozen mid-fall, a drop of blood suspended within it

Psychic, prophetic, unmoored. What sets the Gifted apart is not a talent but a burden: every vision pulls them a little further loose from their own place in time, until past, present, and future stop staying where they belong. Every gift has its price, and the Gifted are still paying theirs.

Blood Gifts
The Drift Major Blood Gift

A Gifted's mind never stayed fully seated in their own skull, and it drifts. It can push a thought or image straight into another head and catch surface thoughts coming back. It can nudge small things with will alone, a door swinging shut, a glass sliding, a candle snuffing. It can slip its seat entirely, looking out through someone else's eyes or across a distance, and it can come loose in time itself, catching fragments of what's coming. All of it is one trait, not four talents, and none of it is chosen: the drift happens to them as much as it answers them. Cost: like every Major Blood Gift, it also draws a small, often unnoticed toll on their vitality, and leaves them hungrier sooner than they otherwise would be.

The Shared Sight Minor Blood Gift

Can pass a vision directly into someone else through touch or blood. Cost: the vision lingers as a faint echo in the receiver's head for an hour or so, and they can't quite tell it from their own thoughts until it fades.

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